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Text File
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2009-10-10
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9KB
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180 lines
╫ELCOME TO ═.╧.┬ ╠┴┬
╔ SHALL TRY IN THIS DOCUMENT TO GIVE SOME HELPS TO UNDERSTANDING THE ABOVE
MENTIONED SPRITE EDITOR.
╠OAD THE EDITOR WITH;
╠OAD''═.╧.┬. ╠┴┬'',8,1.╘HIS IS AN AUTOBOOT WHICH WILL LOAD AND RUN
SUBSEQUENT FILES.
┴FTER VIEWING THE INTRO SCREEN THE MAIN PROGRAM WILL LOAD.┘OU WILL BE ASKED
IF YOU WISH TO USE THE KEYBOARD,MOUSE,OR JOYSTICK.┴FTER MAKING YOUR CHOICE THE
PROPER DRIVER WILL LOAD INTO PLACE AND YOU WILL ENTER THE MAIN EDITOR SCREEN.
╘HE PARTICULAR DRIVER THAT YOU ARE USING FUNCTIONS AS FOLLOWS.
╦┼┘┬╧┴╥─:
├╥╙╥(LEFT OR RIGHT)TO MOVE LEFT OR RIGHT.
├╥╙╥(UP OR DOWN)TO MOVE UP OR DOWN.
╥┼╘╒╥╬ TO PLOT BITS ╧╬ IN EDIT SQUARE.┴LSO TO PICK OR CHOOSE ITEMS.
╙╨┴├┼ TO PLOT BITS ╧╞╞ IN EDIT SQUARE.
╩╧┘╙╘╔├╦:
═OVE STICK IN THE RESPECTIVE DIRECTION YOU WISH TO MOVE YOUR INDICATOR
ARROW.
╞╔╥┼ ┬╒╘╘╧╬ WILL PICK OR CHOOSE ITEM,WILL ALSO PLOT BITS ╧╬ IN THE EDIT
SQUARE.
(┘OU MAY ALSO PLOT BITS ╧╞╞ IN THE EDIT SQUARE WITH THE FIRE BUTTON,IF YOU
MOVE YOUR ARROW OUT OF THE EDIT SQUARE AND CHOOSE THE COLORED BLOCK IN THE
LOWER RIGHT OF THE SCREEN WHICH IS SCREEN COLOR,(IT WILL BE BY THE
WHITE # 0) MOVE BACK INTO THE EDIT SQUARE AND CLICK FIRE BUTTON OVER THE
BIT YOU WISH TO ERASE).
═╧╒╙┼:
═OVE MOUSE IN THE RESPECTIVE DIRECTION YOU WISH TO MOVE THE INDICATOR
ARROW.
╠┼╞╘ ┬╒╘╘╧╬ PLOTS BITS ╧╬ IN EDIT SQUARE,ALSO WILL PICK OR CHOOSE ITEM.
╥╔╟╚╘ ┬╒╘╘╧╬ PLOTS BITS ╧╞╞ IN EDIT SQUARE,ALSO WILL PICK OR CHOOSE ITEM.
╘HE EDIT SCREEN APPEARS WITH THE EDIT SQUARE IN THE UPPER LEFT,THE 3 EXPANDED
AND 1 UNEXPANDED SPRITES IN THE UPPER RIGHT,AND A SQUARE WITH THE WORDS
├╧╨┘,═┼╥╟┼,AND ╒╬─╧ WITHIN IT.═ORE ON THAT LATER.
╘HE EDIT SCREEN YOU WILL NOTE HAS MANY WORDS DISPLAYED IN WHITE SUCH AS
CLEAR,SPIN,FLIP^,EXPAND,SHRINK ETC...╘HESE ARE FUNCTION ITEMS WHICH MAY BE
CHOSEN,AND AFFECT THE DISPLAYED SPRITE IN THE EDIT SQUARE.
┼XPERIMENTATION WITH THESE IS PROBABLY THE BEST TEACHER BUT A BRIEF
DESCRIPTION OF THEIR FUNCTION FOLLOWS;
╠╧┴─: WILL LOAD A DISK DIRECTORY FROM WHICH YOU MAY CHOOSE YOUR CREATED AND
SAVED SPRITE DEFINITIONS.
╙┴╓┼: WILL SAVE YOUR CREATIONS TO DISK (SORRY NO TAPE).┴T THE PROMPTS,SPECIFY
THE BEGINNING AND ENDING BLOCKS SO THE COMPUTER KNOWS WHAT TO SAVE.
─╥╓#: CHANGES THE ACTIVE DRIVE TO ANOTHER YOU MAY WISH TO USE.
(IF YOU HAVE NO OTHER DRIVE CONNECTED,THIS OPTION WILL NOT CHANGE).
╘HE LOADING AND SAVING WILL THEN TAKE PLACE ON THE DRIVE SPECIFIED.
(!!╘HIS SOFTWARE WAS DESIGNED SO THAT IT MAY LOAD FROM ANY DRIVE)
(#8 - #11 !!).
(!! ╘HIS INCLUDES AUTOBOOT AND INTRO SCREEN !!)
╨╥┼╓╫'< >':WILL DISPLAY IN THE EDIT SQUARE THE BLOCK OF DATA IN ╥┴═ SPECIFIED
AFTER THE ╨╥┼╓╫ STATEMENT.
╘HE < AND > OPTIONS STEP THROUGH THE BLOCKS BACKWARD AND FOREWARD
RESPECTIVELY.
┴ SPRITE MUST BE STORED BEFORE IT IS PREVIEWED.
╙╘╧╥┼'< >':WILL STORE THE EDIT SQUARE INTO THE SPECIFIED DATA BLOCK IN ╥┴═.
╬OTE THE < AND > OPTIONS WORK SIMILAR TO THE PREVIOUS ONES.
╞OR PROGRAMMING INFORMATION THE FIRST DATA BLOCK BEGINS AT MEM. 16384.
═╒╠╘╔-┴╬╔═.:WILL BRING UP THE ANIMATION SCREEN FROM WHICH YOU MAY ANIMATE 8
SPRITES SIMULTANEOUSLY.
╞OLLOW PROMPTS SETTING PERAMETERS AS DIRECTED VIA KEYBOARD,EXCEPT IN
THE CASE OF PLACEMENT (FOR THAT OPTION YOU HAVE THE USE OF MOUSE OR
JOYSTICK).
╫HEN SETTING COLOR INFO,WHEN IT ASKS FOR MULTICOLORS 0 AND 1,THESE ARE
THE COLORS FROM THE MAIN DISPLAY #1 AND #3 RESPECTIVELY(SEE ╚/╠╥┼╙ FOR
FOR FURTHER EXPLANATION).
╞OR BEGINNERS ╔ SUGGEST USING THE SIMPLE ┴╬╔═ OPTION UNTIL YOU
FAMILIARIZE YOURSELF BETTER WITH SPRITE ANIMATION.
├╠┼┴╥:WILL CLEAR THE EDIT SQUARE.
╥╓╙: WILL REVERSE THE GRAPHICS DISPLAYED IN THE EDIT SQUARE.
╙╨╔╬: WILL SPIN THE GRAPHICS DISPLAYED.
╘HIS OPTION ALONG WITH ╥╙╨╔╬ IS BY FAR IMPERFECT,BUT THE SPRITE WILL
MAINTAIN A REASONABLE DEFINITION THROUGH ONE SHIFT.
╥╙╨╔╬:SAME AS ABOVE BUT REVERSE.
╞╠╔╨^:WILL DO A VERTICLE FLIP.
╞╠╔╨<:WILL DO A LATERAL FLIP.
╙╚╥╔╬╦^:WILL DO A VERTICLE SHRINK.
╙╚╥╔╬╦<:WILL DO A LATERAL SHRINK.
┼╪╨┴╬─^:WILL DO A VERTICLE EXPANSION.
┼╪╨┴╬─<:WILL DO A LATERAL EXPANSION.
┴╬╔═.:WILL ANIMATE 1 SPRITE.╘HIS IS A QUICKY AND ONLY INVOLVES SETTING THE
PERAMETERS FOR 1ST BLOCK,LAST BLOCK,X EXPANSION,Y EXPANSION,AND SPEED.
╬OTE THIS IS FAIRLY FAST SO USE A SPEED OF AROUND 150.
┴LSO NOTE THAT YOU MAY ANIMATE IN REVERSE BY SETTING THE FIRST BLOCK
HIGHER THAN THE SECOND.(┴LSO TRUE OF ═╒╠╘╔ ┴╬╔═.).
├╧╨┘: ╘HIS AND THE NEXT TWO FOLLOWING OPTIONS ARE A SPECIAL SET OF FUNCTIONS.
╘HE SQUARE IN WHICH IT RESIDES IS A SPECIAL SET ASIDE PORTION OF MEMORY
IN WHICH YOU MAY PLACE THE EDIT SQUARE UNTIL YOU MAY NEED IT LATER.
╔'VE FOUND THIS HANDY WHEN MAKING CHANGES TO A SPRITE THAT ╔ DIDN'T
KNOW WOULD TURN OUT WELL.
├╧╨┘ RECORDS THE EDIT SQUARE INTO THIS PORTION OF MEMORY.
═┼╥╟┼:(╥EAD ├╧╨┘).═ERGE WILL BRING THE DATA PLACED IN THIS SECTION BACK INTO
THE EDIT SQUARE,BUT WITH A DIFFERENCE THAN UNDO (╥EAD ╒╬─╧).╘HE
DIFFERENCE IS THAT IT WILL MERGE IT ONTO THE GRAPHICS THAT ARE ALREADY
THERE.
╒╬─╧: (╥EAD ├╧╨┘).╒╬─╧ WILL REPLACE THE DATA IN THE EDIT SQUARE,WITH THE DATA
IN THIS SECTION.
╚/╠╥┼╙:WILL TOGGLE FROM ╚IGH TO ╠O RESOLUTION (AND BACK IF CHOSEN AGAIN).
╘HERE IS THE POSSIBILITY OF CONFUSION WITH THIS OPTION IF YOU DON'T
UNDERSTAND THESE FACTS;
1.╧N THE 64,HIGH RESOLUTION SPRITES MAY BE DISPLAYED IN 1 COLOR PLUS THE
BACKGROUND.╔N THIS PROGRAM THAT ONE COLOR IS COLOR #2.╘HIS IS IT'S
OWN INDIVIDUAL COLOR,AND IS NOT SHARED AMONG SPRITES.
2.╧N THE 64.LO RESOLUTION SPRITES TAKE 2 BITS TO DEFINE IT'S COLOR,
HENCE THE SPRITE APPEARS ONLY 12 ELONGATED PIXELS WIDE,BUT IT MAY
CONTAIN ANY COMBINATION OF 3 COLORS PLUS THE BACKGROUND.
3.╧N THE 64,IN LO RESOLUTION,ALL SPRITES SHARE TWO COMMON COLORS.
╔N THIS PROGRAM THOSE TWO COLORS ARE COLORS #1 AND #3.
├OLOR #2 IS EACH INDIVIDUAL SPRITES OWN AND IS NOT SHARED.
4.╞OR TECHNICAL INFO.,THE BIT PATTERNS FOR THE COLORS ARE;
COLOR #0 - 00 BACKGROUND
COLOR #1 - 01 MULTICO.0
COLOR #2 - 10 SPRITE COLOR
COLOR #3 - 11 MULTICO.1
0-3 :WILL CHANGE THE COLOR OF THE DISPLAYED PIXELS WHICH WERE CREATED WITH
THAT BIT PATTERN.╔T WILL ALSO CYCLE THROUGH THE COLOR BLOCKS DIRECTLY
BESIDE THEM.╘HE COLOR BLOCKS CAN THEN BE CHOSEN AND SUBSEQUENTLY THAT
COLOR CAN BE USED IN THE EDIT SQUARE.
(╬╧╘┼:ONLY COLORS #2 & #0 MAY BE USED IN HI RESOLUTION.╙EE ╚/╠╥┼╙).
─┴╘┴ :┴FTER SETTING THE FIRST AND LAST BLOCKS,THIS OPTION WILL PLACE YOUR
SPRITE CREATIONS INTO DATA STATEMENTS IN BASIC,FROM WHICH YOU MAY SAVE
THEM AS A BASIC PROGRAM OR SEND THEM TO THE PRINTER.
(╬╧╘┼:┘OU WILL NOT BE ABLE TO REENTER THE SPRITE EDITOR WITHOUT
RELOADING).
╤╒╔╘ :WILL GIVE YOU A CHOICE OF QUITTING TO BASIC OR ═┼╬╒1.
╘HE LAST CHOICE WILL SIMPLY BOOT A PROGRAM CALLED ═┼╬╒1 (NOT INCLUDED)
AND RUN IT.─ON'T CHOOSE ═┼╬╒1 UNLESS YOU HAVE A PROGRAM WITH THAT NAME
ON YOUR DISK.
╠ASTLY YOU WILL SEE ABOVE THE ├╠┼┴╥ OPTION 4 ARROWS POINTING 4 DIRECTIONS.
╘HEY,AS MAY BE EXPECTED BY NOW,SHIFT THE DISPLAY IN THE 4 DIRECTIONS INDICATED.
═OST OF THIS PROGRAM IS SIMPLY POINT AND CLICK.╬O COMMANDS TO REMEMBER
(OR FORGET).┼ASY TO USE AND UNDERSTAND.╞AST ═/╠ RUTINES.├LEAN RUNNING.
╔ HOPE ╫E'LL SEE A LOT OF GOOD SPRITE DEMOS FROM THIS.
╘HIS SOFTWARE IS DISTRIBUTED TO YOU AS ╞╥┼┼╫┴╥┼.
╔F YOU FIND IT USEFUL SEND A DONATION TO;
╨ERRY ═ILLER
5433 ┬AHIA ╓ISTA ╙T.
╙ARASOTA, ╞L. 34232
╫ELCOME TO THE ├╥╙╥ ╒╘╔╠.
╘HIS FILE WAS CREATED FOR THE EXPRESS PURPOSE OF CONVERTING A SINGLE BLOCK
SPRITE DEFINITION,INTO A CRSR (ARROW POINTER) THAT ═.╧.┬. ╠┴┬ CAN USE.
╠╧┴─'├╥╙╥ ╒╘╔╠.',8 AND ╥╒╬.
╞OLLOW THE PROMPTS SETTING THE PERAMETERS AS DIRECTED.
┴ PERAMETER SOME OF YOU MAY BE UNFAMILIAR WITH IS 'HOTPOINT'.╘HIS IS THE
PARTICULAR PIXEL OF THE SPRITE AT WHICH THE ACTION TAKES PLACE.
├OPY THE MODIFIED SPRITE DEFINITION TO THE MASTER DISK (THE ONE WITH
═.╧.┬. ╠┴┬ ON IT) AND REBOOT ═.╧.┬. ╠┴┬.╫HEN YOU SEE THE MAIN EDIT SCREEN,
CHOOSE THE LOAD OPTION.┘OU WILL SEE A MENU WITH YOUR SPRITE DEFINITION ON IT.
╫HEN YOU PICK IT,IT WILL LOAD AND THE CRSR WILL CHANGE TO YOUR DEFINITION.
╘HATS IT.╙IMPLE.
╔F SOME OF YOU ARE VAIN ENOUGH THAT YOU WOULD WANT YOUR OWN DEFINITION TO
DISPLAY WHEN ═.╧.┬. ╠┴┬ BOOTS UP,FOLLOW THESE STEPS.
╥ENAME THE FILE ON THE DISK CALLED '╙/├╥╙╥1' TO A NAME SUCH AS '╙/├╥╙╥6'.
(!!─╧╬'╘ ┼╥┴╙┼ ╔╘,╘╚┴╘'╙ ═┘ ╫╧╥╦!!)
╥ENAME YOUR OWN FILE TO '╙/├╥╙╥1',AND THAT SHOULD DO IT.
╘HE FOLLOWING ARE GIVEN FOR PROGRAMMING INFO.;
╘HE CRSR LOADS INTO MEMORY AT 960 - 1023.
═EM.1023 CONTAINS THIS IMPORTANT INFO.
BITS 0-3 SPRITE COLOR
BITS 4,5 HOT POINT INFO
BIT 6 MULTICO. 1=YES
BIT 7 ALWAYS SET 1
╘HAT'S IT.